AI Insights · Timothy · April 2025
Top Stickman Games on Android in France: Q1 2025 Performance
Explore the performance trends of the top Stickman games on Android in France during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top Stickman games on the Android platform in France demonstrated varied performance metrics. Here's a closer look at their trends in downloads, revenue, and active users.
Stickman Hook showed a fluctuating pattern in weekly downloads, starting strong with nearly 9.8K downloads at the beginning of January. However, downloads saw a significant decline by March, reaching just over 1.2K. Revenue for this game peaked at approximately $84 in mid-January but gradually decreased to $9 by the end of March. The active user base started at 32.7K, growing to a peak of 40.4K in mid-February before declining to 23.6K by the end of the quarter.
Supreme Duelist experienced steady weekly downloads, with numbers hovering around 4.8K in early February and peaking at 6K mid-month. Revenue remained relatively low, fluctuating between $8 and $14 throughout the quarter. Active users saw a significant increase, starting at 71.8K and reaching 67.5K by the end of March.
Stickman Warriors had a moderate download trend, peaking at 6.3K in early February. Weekly revenue showed some volatility, with a high of $56 in mid-January and ending at $55 in late March. Active users began at 5.8K, dipped in February, and then rose to 7.9K by the end of the quarter.
Stickman Party 234 MiniGames maintained a stable download rate, fluctuating around 3.4K throughout the quarter. Revenue remained minimal, mostly under $10, with a slight peak to $19 in mid-January. Active users followed a positive trend, starting at 16.9K and rising to 15.3K by the end of March.
Finally, Stick War: Legacy had consistent download numbers, averaging around 2.5K weekly. The revenue trend was also stable, with a notable peak to $204 at the start of January and ending at $194 in late March. Active users began at 17.7K and increased to 18.2K by the end of the quarter.
These insights into the performance of Stickman games in France highlight the diverse engagement and monetization trends on the Android platform. For more detailed insights and data, visit Sensor Tower.